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Propaganda Tennis

Propaganda Tennis intended to tell the story of a 80s Russian tennis prodigy who rides the Trans-Siberian Railway across the USSR, challenging Russia’s predominant tennis experts on his way to the Olympics in New York City. It was a great idea, and I’m sorry to say the concept wasn’t mine, but the art direction was! We got pretty far along before life came along and plucked the team apart. I’m still holding out hope the mastermind of this game calls and wants to pick up where we left off.

groupshotThe Characters: Protagonist, Overbearing Father, Retired Recluse, Female Rival/Love Interest, Dock Worker, Orthodox Priest, Art Critic, Unicycle Bear

We wanted the main menu to be a top-down view of the Trans-Siberian Railway and each car of the train be a menu entry. Of The Trans-Siberian Railway, Wikipedia has this to say:

“The Trans-Siberian Railway is a network of railways connecting Moscow with the Russian Far East and the Sea of Japan. With a length of 9,289 km (5,772 mi), it is the longest railway line in the world. There are connecting branch lines into Mongolia, China and North Korea. It has connected Moscow with Vladivostok since 1916, and is still being expanded. It was built from 1891 to 1916 under the supervision of Russian government ministers who were personally appointed by Tsar Alexander III and by his son, Tsar Nicholas II. Even before it had been completed, it attracted travellers who wrote of their adventures.”

In the fiction of this game, our hero must ride the line from end-to-end, east to west, across the whole of Russia, challenging the country’s best tennis pros at every stop.



This is an early attempt playing with the different UI elements. Clearly unfinished.

As for the levels, they would all be improvised from humble, existing Russian infrastructure. We’d start on the characters humble farm, playing tennis against his father on a homemade dirt court, and work our way up to an Olympic arena in New York City.


farm          lake

college          docks

museum           church


There’s a lot more content I could post, but am holding back due to the game’s status of: “potentially still alive.” The project was a blast and I hope to high heaven the call comes to pick it back up.